Projects/Pingball: Difference between revisions
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Latest revision as of 20:41, 21 September 2011
Description
What's better than a pinball machine? TWO pinball machines. Or more!
The concept was to create two or more pinball machines that worked in tandem over a network, with the ultimate intention to ship one down to London's Hackspace and play competitively or co-operatively. See ideas for more info.
Ideas
As a network-themed pinball machine, there are some obvious features/puns:
- Multicast (instead of multiball)
- A router - get it in the router and it shoots your ball out of another IP on the same machine, or routes it over the network to another pinball machine. *Warning: Incoming packet from Noisebridge!*
- DDoS attacks on other machines
- "round trip" loop, with higher scores for the lowest latency
- Target of 99.99% Uptime
- SYN/ACK targets, to initialise a PONG mini game between two machines
- Secondary flippers controlled by another player over telnet
- railgun to launch the ball
Names
We went through a few naming ideas before settling on Pingball. The others were:
- TCP/IPinball
- TCP/IPinbot
- Bagatelnet
Sketch
Links
- Details of pinball solenoid dimensions, wire gauge and windings [1]